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Variable Rate Shading with Unreal Engine 4.23.1 and HTC Vive Pro Eye
less than 1 minute read
Published:
I have divided the instructions into three sections:
- Hardware and driver prerequisite
- Cloning and building Unreal Engine 4.23.1
- Working with VRS in VR
OptiX Related Different Rendering Engines and Libraries
1 minute read
Published:
(Constantly upgrading this page. Some information you may find misleading or non-correct)
Resources to start with real time ray tracing
3 minute read
Published:
Path tracing
aka. Physically based rendering (PBR) is a discrete light simulation that approximately imitates the continuous real-world light interaction using the approximate physics and calculus algorithm. The goal of this repository is to gather available resources that will help beginners start working in path tracing (PBR).
Objects and Materials Part 1 (Wavefront 3D Model Specification)
4 minute read
Published:
1.1. wavefront .obj
the OBJ format, the MTL format was used and documented by Wavefront Technologies in the 1990s in association with its Advanced Visualizer software. Object files can be in ASCII format (.obj)
or binary format (.mod)
. Vertices are stored in a counter-clockwise
, and in object space (un-normalized).